The 10 Meanest Board Games Ever Created

 4. Nemesis

I love Nemesis, but be warned, it’s a chonker. Big box, big price tag, but also it’s everything you could ever love about the Alien Franchise in a box. You’re on a ship, aliens are attacking, and depending on your secret mission, you want those motherf***ing aliens off your motherf***ing ship, or you’re working for the Not-Wayland-Utani corporation and you’d quite like to stop those players because, you know, profits somehow. There’s a LOT to playing Nemesis, too much to cover here, maybe in a future masterpieces video, coy finger to the lips, but the heart of the game is travelling around, fighting off beasties and trying to complete tasks vital to your success, like privately fixing or breaking the engines or making sure the ship’s actually heading to Earth, or somewhere else entirely, because yeah, everyone has a different secret objective that they can’t win the game without completing. Some are good, like send a signal and make sure you get home safe, aw cute, and some are bastards like be the only survivor, or even worse, make sure player 3 specifically dies. Damn, Nemesis. There’s mean, there’s MEAN, and then there’s locking a player who thought you were his ally in a room with an alien queen because you really want them in particular to die. Carter Burke cruelty at its most despicable.